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A month is not lengthy to tremendous-tune a video sport. Sokpop, though, was used to creating recreation jam projects in roughly 48 hours. Four weeks, by comparability, felt like loads of time to craft one thing quick and experimental. “What we forgot, or didn’t quite realize, is that we actually don’t need to spend forty hours of a 48-hour weekend making a sport,” Koning mentioned. The first few titles had been chaotic to provide, but slowly Sokpop has found its rhythm. The crew has received better at ‘scoping’ — understanding how large a project must be — and structuring their workflow.
I know I say this each time, however the future of STO is bright. Actually, it is. Consumer-generated content material? Sustained storytelling? Major updates every few months? STO is getting higher all the time.Much less trustworthy than a Ferengi loan shark and more useless than a neutered Tribble, Ryan Greene beams Captain’s Log straight into your mind every Thursday, filling your brainhole with information, opinions and reckless speculation about Star Trek Online. If in case you have comments, solutions for the column or insults too inventive for Massively’s commenting policy, ship a transmission to ryan@massively.com.